It’s amazing how much time you have to think when you’re at home alone thinking. It’s also amazing what you have time to think and read about when you browse through your entire Blogroll reading the last month’s entries. Some blogs I hadn’t read in a while, and now regret not having read at the time.

One of these is fairly recent: Venturpreneur. The most recent post covers the topic of the recent Treo 600 release.

What really caught my attention was David’s focus on building perfection one step at a time, by making a lot of mistakes. As someone in the VC field, David’s perspective lends a lot of credence, even though it’s a great idea taken on it’s own.

For new businesses, specifically we businesses, it becomes important not to release the best product possible right away, but to release one which is functional and can be improved upon quickly and with as little pain as possible to the customer.

Similarly, I have always viewed as one of the key strengths of building a web business, the ability to rapidly evolve a product or service based upon specific, quantifiable user feedback. Successful web businesses have never sought to put out the perfect product. Rather, they have put out products that can be measured and tracked, and have been quick to revise those products based upon the direct feedback they receive. The more agile a company is in responding to that user feedback, the more likely it will ultimately build a product or service that best meets the needs of its customers.

A friend of mine was a fairly big player in the cellphone field a couple of years ago. His company conceived of something which took full advantage of this, though they never used it. They were a cellphone manufacturer, and their idea was basically to give customers a ‘service’, which was the cellphone. For 10-25$/month (depending on how high end of a phone you wanted); you would get whatever upgrades happened to your line of phone.

If David had gotten a package like this with his original Treo, he would have enjoyed the new Treo’s instantly.

The idea never took off, mainly because consumers rarely pay full price on the value of a celllphone, however it gets to the core of an iterative release cycle, which is ultimately something which should benefit both the consumer as well as the producer.

Something to form and keep relationships with, perhaps?